Our Latest Posts
by Liz on September 20, 2014
Who's Got Game?
Last week we won the Who's Got Game Innovation Showdown at Gamesbeat 2014, beating out undeniably awesome games by Hellogamers, Chobolabs and more. Dave took the stage to prove why Bigfoot Hunter is pushing games into new territory, and won the judges over with a hilarious photo bomb mid-competition.
As Dave told Venturebeat, “We have a very unique game,” he said. “For an innovation showdown, that’s a good position to be in. The presentation went well, and the crowd was into it. It’s the type of game that sells itself. That’s kind of our superpower.”
Overall, we had a blast sharing Bigfoot Hunter with the crowd, meeting the other finalists and getting feedback on the game we've worked so hard to make awesome! In one of our favorite commentaries ever, Jeffrey Grubb concludes "The Tap Lab’s victory likely indicates that while services and e-sports are hot, few things are more lovable than a cartoon Bigfoot."
Join the hunt for Bigfoot Hunter here to find out when we launch!
by Liz on August 26, 2014
$10 to play a ton of awesome indie games? Don't mind if we do!
Boston FIG is right around the corner -- 17 days away, to be exact -- and we're gearing up to demo a shiny new version of Bigfoot Hunter with the fast-growing audience at Boston's first indie gaming festival!
We've been at Boston FIG since the beginning, when Massachusetts Governor Deval Patrick named September 22nd Indie Game Development Day (how cool is that?) and hundreds of local indie devs and indie game lovers piled onto MIT's campus to celebrate game development.
In its third year, the crowd is bigger, the games are bolder, and the speakers still rock!
We'll be rocking a sponsor table by the Indie Games Showcase alongside awesome local games like The Counting Kingdom and Jungle Rumble by our Intrepid Labs neighbors Little Worlds Interactive and Disco Pixel, respectively, and World Zombination by our good friends at Proletariat.
Check out all the games in the showcase here.
The team at Boston FIG works tirelessly to create an amazing experience for attendees and developers alike, and we can't wait for another year of awesome after parties. If you haven't played Bigfoot Hunter yet, here's your chance!
Get your tickets here! See you at Boston FIG!
Join the Hunt for Bigfoot. Find out when we launch!
by Liz on July 31, 2014
Last week Liz & Dave headed to San Francisco to demo Bigfoot Hunter in the Indie Prize Showcase, pitch the game in the Pocket Gamer Big Indie Pitch -- and Dave even found time to speak on Game Jam methodologies at Casual Connect!
Monday, we pitched Bigfoot Hunter to an awesome panel of judges including journalists, game critics, and Samsung. Bigfoot Hunter got 2nd place, with The Phantom Pi (an awesome iOS game that launched last week, which you should check out) coming in 1st.
Tuesday morning we set up shop in the Indie Prize Showcase to demo Bigfoot Hunter next to an awesome team from Toronto, Skunwerks Kinetic, who were demoing a very cool multiplayer iOS title, MEG: RVO!
We had a blast demoing Bigfoot Hunter, getting feedback on the game, and seeing people's reactions when they first spin around trying to capture Bigfoot on camera! We met a few devoted 'squatch fans, and quite a few Pokemon Snap fanatics. We were this close to winning the audience choice award. Thanks to everyone who voted for Bigfoot Hunter with their Indie Prize stickers!
The Indie Prize Showcase awards ceremony was quite the spectacle -- as part of the App Annie + Upsight after party, City Hall made an incredible back drop for some well deserved Indie Awards. We earned a nomination in the Best Family Friendly Game Category!
Not too shabby, San Francisco City Hall!
Back at Casual Connect USA 2014, Dave spoke on the Indies track about using Game Jam Methodologies to unlock the true creative potential of game design on mobile devices. We've only just begun to tap the potential of the hardware, and here at The Tap Lab we're campaigning for more interesting uses of mobile's unique abilities, from location to AR, VR, second screen and more.
Here's Dave's presentation on using game jam methodologies to innovate like an indie studio!
We had a blast in San Francisco -- it was Liz's first time in the city! -- saw a bunch of old friends, made new ones, won a few prizes, and got some great feedback on Bigfoot Hunter. Thanks to everyone who made it so memorable!